Unit 73: Sound for computer games
P1 – Game mood and atmosphere
https://www.youtube.com/watch?v=yWh9l8RSkPk : Halo 3
ODST ost: Track 04 – Rain
(3:10)
This piece of
music is generally quite a neutral but somewhat partially sad due to the fact
that it is a soundtrack which reminds me of an abandoned city with little to no
hope left. In Halo 3 ODST, it is set during the events of Halo 2 in a city
known as New Mombasa which is under attack by the covenant. You are deployed
within the city but get scattered from your squad.
https://www.youtube.com/watch?v=svdR8_w1N0Y : Halo 2
ost: Blow me away
(3:25)
This
soundtrack is played during halo 2 roughly about three quarters of the way to
end as you chase down the prophet of truth as the master chief and it is played
when you enter a room full of enemies, this is a piece of music which makes you
feel ‘Badass’ whilst fighting as this music gives off the impression that you
NEED to beat these enemies to save the human race.
https://www.youtube.com/watch?v=Wgq5D1IeHcI : Star
wars the old republic: Main Theme
(3:17)
This theme
is what I would call fighting music and the music slowly but gradually builds
up and gets more intense to symbolise that the battle has started and you have
to keep fighting to protect what is rightfully yours and for the republic!
https://www.youtube.com/watch?v=BVjCZZWnKBA :
Battlefield Bad Company: Main theme
(1:21)
Battlefield
Bad Company’s main theme is both a noble theme and a heroic theme as to me it
pictures soldiers fighting for the good of the world whilst tackling the fierce
enemies that wish to turn it evil.
https://www.youtube.com/watch?v=WB6_phG0fuA : Metro
2033: Ending Theme
(2:16)
The Metro
2033 ending theme is quite a sad theme because to me it reminds of the sort of
music you would hear within a last stand or music that means you must stay
behind to save others and that there is no other way. Quite a noble piece of
music with a nice smooth tone to it.
Music and
sound are important within games because playing games allow us to immerse ourselves
within a virtual world and the way music and sound actually sound really
affects the way we play games
Waveform: Is the visual
representation of piece3 of music shown in lines going up or down.
Foley: Foley is a technique used by the entertainment
industry (mostly films, TV shows and games) to represent sound in a better way.
For example, if the company needed a walking sound, they’d record someone
walking and edit it slightly to fit the film or game.
Timbre: Timbre is essentially the quality of a sound through
its independent pitch and loudness.
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