Wednesday 4 October 2017

Game Idea justification

A'ight, So we're back. After a few months we're back on this dusty site we call blogger sooooo let's get right into the topic

So! I will be talking about the game idea that our group (Me and Connor) have decided to be as our final game. The idea we chose was idea number 1. Idea number one titled "Kodai no Tatakai". It is Japanese for battles of the ancients.
Here is a link to the 'Padlet' me and Connor created for our ideas and mind map: https://padlet.com/HawkBoi/GameIdeas

Why did I chose game one over the other four ideas? You would more than likely say it was because of how much detail I went in to and though that plays a part of it, the main reason to why we chose this idea to be as our main idea is because I had actually been thinking recently about a TDM styled game and we thought "How do we implement TDM into a Big trouble in little china themed game?" and then I had the idea of samurais as in big trouble in little china, you can see samurai in the film. As well, the samurai will have this thing called ancient powers so the magic aspect from the movie can be applied.

With Game one, once we had decided to chose that game over the other three games, we initially said that it was going to be the game we use as I was- and still am quite passionate about it due to the detail I went in to. With the game, I thought about how we can balance the teams, how much damage the weapons will do, do any of the classes being used have buffs?, is the game overall unique? We went all in on this when writing about this so overall we have decided to set our aim, on making the game that we call "Kodai no Tatakai".

The reason to why we didn't go ahead and actually do any of the the other games was that the TDM styled game "Kodai no Tatakai" just really stuck out to us. The other three games were all story based and one of our concerns is that most people would be doing a story tailored game and we want our game to stick out and be different. We've even gone as far to possibly make the game a LAN game or even online if we get it published.

Why didn't we chose Game two? Game two was a story we had written previously.  none of the other game ideas we wrote up had names so we'll be calling them by their respective game idea number. Game two was set in a war torn city of Japan and it was about two big clans that wore coloured armour were fighting each other. It was a very modern kind of samurai clan war game. It was originally planned to be exaggerated but we kinda lost interest in the game after we brainstormed further for other ideas. We still like this idea just we don't want to make something and then think of an idea much better than the one we originally planned to do.

Game three was written by Connor whilst I wrote up Game one. Game three is a Horror game set in a town at midnight, the initial idea was to have some teens messing around with some monster getting accidentally summoned and causing havoc across the city. The aspects we took from big trouble in little china for this was the whole black magic concept- voodoo if you wish. This idea slowly got boring however as it seemed to cliche.

Game four was just a small idea I came up with, It started as a joke but I wrote it down as if we were to come back to this, could be an alright game if we were to develop it more. The games idea was that there were three boss battles, these bosses were ninjas that possessed elemental powers and that they were trying to ruin the world with their combined elements. The idea is kinda cliche but if it was to have a better developed backstory and such, it could be an alright game. The reason why we didn't chose this one was due to it not being developed enough in terms of detail and that it would be a rather short game. It did stand out a bit and was a unique idea at that but it just feel like it would do very well if it was ever to be released.

Monday 30 January 2017

sound for computer games

Unit 73: Sound for computer games
P1 – Game mood and atmosphere
https://www.youtube.com/watch?v=yWh9l8RSkPk : Halo 3 ODST ost: Track 04 – Rain
(3:10)
This piece of music is generally quite a neutral but somewhat partially sad due to the fact that it is a soundtrack which reminds me of an abandoned city with little to no hope left. In Halo 3 ODST, it is set during the events of Halo 2 in a city known as New Mombasa which is under attack by the covenant. You are deployed within the city but get scattered from your squad.

(3:25)
This soundtrack is played during halo 2 roughly about three quarters of the way to end as you chase down the prophet of truth as the master chief and it is played when you enter a room full of enemies, this is a piece of music which makes you feel ‘Badass’ whilst fighting as this music gives off the impression that you NEED to beat these enemies to save the human race.

https://www.youtube.com/watch?v=Wgq5D1IeHcI : Star wars the old republic: Main Theme
(3:17)
This theme is what I would call fighting music and the music slowly but gradually builds up and gets more intense to symbolise that the battle has started and you have to keep fighting to protect what is rightfully yours and for the republic!

https://www.youtube.com/watch?v=BVjCZZWnKBA : Battlefield Bad Company: Main theme
(1:21)
Battlefield Bad Company’s main theme is both a noble theme and a heroic theme as to me it pictures soldiers fighting for the good of the world whilst tackling the fierce enemies that wish to turn it evil.

(2:16)
The Metro 2033 ending theme is quite a sad theme because to me it reminds of the sort of music you would hear within a last stand or music that means you must stay behind to save others and that there is no other way. Quite a noble piece of music with a nice smooth tone to it.
Music and sound are important within games because playing games allow us to immerse ourselves within a virtual world and the way music and sound actually sound really affects the way we play games

Image result for waveform in musicWaveform: Is the visual representation of piece3 of music shown in lines going up or down.





Foley: Foley is a technique used by the entertainment industry (mostly films, TV shows and games) to represent sound in a better way. For example, if the company needed a walking sound, they’d record someone walking and edit it slightly to fit the film or game.
Timbre: Timbre is essentially the quality of a sound through its independent pitch and loudness.

                        

Monday 16 January 2017

Unit 73 - game mood and atmosphere

Unit 73: Sound for computer games
P1 – Game mood and atmosphere
https://www.youtube.com/watch?v=yWh9l8RSkPk : Halo 3 ODST ost: Track 04 – Rain
(3:10)
This piece of music is generally quite a neutral but somewhat partially sad due to the fact that it is a soundtrack which reminds me of an abandoned city with little to no hope left. In Halo 3 ODST, it is set during the events of Halo 2 in a city known as New Mombasa which is under attack by the covenant. You are deployed within the city but get scattered from your squad.

(3:25)
This soundtrack is played during halo 2 roughly about three quarters of the way to end as you chase down the prophet of truth as the master chief and it is played when you enter a room full of enemies, this is a piece of music which makes you feel ‘Badass’ whilst fighting as this music gives off the impression that you NEED to beat these enemies to save the human race.

https://www.youtube.com/watch?v=Wgq5D1IeHcI : Star wars the old republic: Main Theme
(3:17)
This theme is what I would call fighting music and the music slowly but gradually builds up and gets more intense to symbolise that the battle has started and you have to keep fighting to protect what is rightfully yours and for the republic!

https://www.youtube.com/watch?v=BVjCZZWnKBA : Battlefield Bad Company: Main theme
(1:21)
Battlefield Bad Company’s main theme is both a noble theme and a heroic theme as to me it pictures soldiers fighting for the good of the world whilst tackling the fierce enemies that wish to turn it evil.

(2:16)
The Metro 2033 ending theme is quite a sad theme because to me it reminds of the sort of music you would hear within a last stand or music that means you must stay behind to save others and that there is no other way. Quite a noble piece of music with a nice smooth tone to it.
Music and sound are important within games because playing games allow us to immerse ourselves within a virtual world and the way music and sound actually sound really affects the way we play games

Waveform: Is the visual representation of piece3 of music shown in lines going up or down.

Foley: Foley is a technique used by the entertainment industry (mostly films, TV shows and games) to represent sound in a better way. For example, if the company needed a walking sound, they’d record someone walking and edit it slightly to fit the film or game.

Timbre: Timbre is essentially the quality of a sound through its independent pitch and loudness.